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Border Run

The line doesn't move; you do.

Year
What was made
3D web, Prototype, Game
Border Run

The work

The idea: a drivable 3D web experience about Kurdish border-running, set on the Qandil ridge. The line doesn't move; you do.

The experience: pick a truck — a short-wheelbase FJ40 or a heavier long-bed HJ75 — and drive the line yourself.

How it is built: three.js and cannon-es for the physics, Howler for audio. A vertical-slice prototype for The Fixer, a narrative driving game in active development.

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