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Border Run
The line doesn't move; you do.
- Year
- What was made
- 3D web, Prototype, Game
The work
The idea: a drivable 3D web experience about Kurdish border-running, set on the Qandil ridge. The line doesn't move; you do.
The experience: pick a truck — a short-wheelbase FJ40 or a heavier long-bed HJ75 — and drive the line yourself.
How it is built: three.js and cannon-es for the physics, Howler for audio. A vertical-slice prototype for The Fixer, a narrative driving game in active development.
Next project
Sarv Production
Three people named the same missing system without being asked.




